Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…
I want to have sharp corners on the cut line while the model maintains it's round shape. Support loops make them sharp, but there's bad smoothing around the whole model (top middle). Googling around I think part of the issue is not enough geo so I smoothed the model and tweaked some of the verts back into a linear shape…
disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…
Hey, Thanks for the reply, also loads of good info there. I wasn't sure if it was anything to do with the PBR rendering to be honest. it's just that I've only seen it used in UE4. I assumed this Layering would be what studios will be pushing their pipelines towards as it allows for consistency in quality and style across…
Yeh I know, the last thing I said was just a joke, I kinda contradicted everything else I wrote before. Sorry I dont proof read what I write and sometimes it just comes down on paper in a different way than what I intend it to. I see why a lot of people dont like to play in rounds and have to wait until they respawn like…
I'm with Nitz and Tulkamir on this one about the creativity thing, but if i could derail a tiny bit, i think this whole topic is a bit wacky. what this industry needs is directors - a single person to unify all the components. right now having things split into different departments is totally crazy. look at halo 3.. i…
Continuing to update this Hybrid keymap, most recently rebuilt for Blender 5.0. The latest version can be found on both Right Click Select and Gumroad. I've also created a lengthy walkthrough tutorial for those wishing to create their own custom keymap going through the whole process.
Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm working…
I know this thread is old but it's actually the exact question I've had for a while now. I'm brand new to this whole 3d world but am really interested in creating plants and trees, etc. I can't seem to wrap my head around the idea of how to use these textures (atlas?). I'm looking for more of a tutorial or something that…
The warning stripes on front look a little strange with a bump, and the scratches have really odd bumps aswell, how did you do that ? id leave the stripes as paint, also the ones on the side have a odd relation between the red and the black, they are usually more around 50/50 in width Just take care about the drop pod…