Very nice job on the texture updates! I think the higher contrast stains really help and I'm a big fan of how you've made some of the panels pop more. The reduced scratches are helping a lot too of course. :thumbup: Oh and the specular and lighting tweaks are looking quite sexy. There are only a few little things that I'd…
Played Berserker at first, I really like it. Favorite class so far. Game is pretty awesome as a Berserker. The other classes though make very little sense to me. I tried an Outlander. Specced it down Sigil. So I use the main shadow shot as my main attack. It has no cooldown, and a low mana cost. So I thought I could just…
thanks for all the kind comments everyone :) for some reason i made this thread after the deadline was over which was probably stupid. :-/ could've gotten a lot of nice feedback beforehand. i know that it's not really an excuse but when it came to making the spec i was already working on it for 12 hours or something and…
thanks everyone for their 2 cents! Let me correct myself to say that I've realized she is more like a Inca princess rather than a amazon woman. I am still a student and one of my teachers told me that if you can make a hot chick, that you have skills because hot chicks are hard to create. I am going to go back and make…
clean and to the point. good job. i so need to redo my portfolio in the next couple of weeks. one of the things i am going to do is get rid of the lighbox/shadowbox interface. i don't recommend it, and i've gotten a lot of negative reviews from using it. i was using shadowbox for a while and everyone repeatedly stated they…
Here's some critiques on th different stuff shown on your site (Expect bluntness): Bed: No reason to show the AO bake as a texture sheet. the cloths geometry is by and large not giving off any appearance of ruffes/creases in the final image. the 'rust' is just a blob of brown atm, try to detail and sharpen it up some. the…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
I took several references, there are literally dozens of species, it's scary to see that there are so many, there is a pair of brothers who dedicate themselves to making accurate artistic representations of hominids, they are called Kennis brothers, it's worth checking out!
On spec for the engineer, or on spec for some of the heavier weapons in the game. They factor in the engineers buildibles into the view model for the engineer. If they're on spec to include buildibles and not just comparing this single weapon to some of the heaviest in the game then they should be good. Knowing now that…
Maybe I've done this wrong, but I'm also using a gloss map and the paint is all one specular power on that map. The spec needs to have different values for different colours so that when they're 'added' together the spec looks consistent over colour borders. I'm pretty sure that's how it works. I've redone the texture many…