Image Techniques, Part1 Applying photographic techniques to capture moments in games http://www.theverge.com/2013/10/2/4796710/this-video-game-photographer-creates-art-out-of-virtual-worlds Image Techniques, Part2 Dead End Thrills celebrates the talent of videogame artists and engineers via the hobby of taking screenshots.…
Wall of text feedback: Draw more from life and references. This isn't to say that you shouldn't draw what you like, but it will help you draw what you like better. It seems like you're trying to draw these poses from your imagination, but are lacking the experience to do it sufficiently. If you can look at your work…
Hi ! You didn't mention it but if you need help with the music, I would love to help with that ! I love the few visuals you've put here and and would be thrilled to be part of the adventure !
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
@Toafaloaf You have right about the proportion of the square ... I think I had overthinking about the external shape. the rest of the details like smalls curve added for the shape I did intentional . So, here I fix the square and finished the bake part at 2k maps. Today I will start with texturing and hope I will get done…
We are looking for an environment artist to help us with a prototype, we are in particular looking for an artist who worked with forest environments and can do painterly styles. Pay is DOE. Position is looking to start ASAP and is contract length is dependant on asset list. Project is working with Unreal. For more…
I love the "Iron Helix Refinery Control Center" (boy that's a mouthful, hehe). All of your stuff could use a ton of optimization. It looks like the meshes you'd apply a turbosmooth modifier to. Some of the most obvious places are the planar parts of the bridge, the ramp and supports for the roofs on the modular bay, and…
i really like all the individual parts! really well done. the composition of all the parts could be a bit more balanced especially the contrast. some parts have a really dark stone material and some are very bright.
Final part: http://g4tv.com/videos/43028/Exclusive-Brink-Preview-Objective-Perspective-Part-3/?quality=hd (also updated links in first post to have all of them in order)