I have the sculpting down pretty well, enjoying it a lot, still having trouble getting used to controlling polygon level in dynamesh, and using transform tools with my subtools.
This rings like a sound advice. Thanks CheeseonToast. I'll try that. Pb with Morph target usually is that I need to remember NOT to re-dynamesh. Or vertices count changes and the morph is gone.
I'm curious if cad files would work with the boolean style workflow, just import the mesh into zbrush or whatever, and use dynamesh to smooth it, and retopo how ever you want.
I'm a long time blender user and I love BoolTool. I also love Zbrush. BoolTool is ideal for quick architecture and small props and compliments Dynamesh very well.
Another quick study, decided to try out some hard-surface shapes this time, only ZBrush primitives and Dynamesh Master (no modeling). Study 28 - ZBrush Hard-Surface
Right. So I'm pretty satisfied with the progress. Right now it's mostly dynamesh and general shapes. Next step would be to clean the model up and add some bells and whistles.
for example, you dynamesh a head until you are happy with then you make a hole for eye sockets followed by zremesher, but it wouldn't generate a good topology around the hole.
i doodle in zbrush all the time, now with the dynamesh function it became even easier. just pulling shapes all over the place and trying to find something interesting.
@beastypet Thank you! Firstly I made base shape of armor in zBrush with dynamesh and then I retoped it in 3ds max to achive clean hard surface with good topology.
It's still lowpoly in there (dynamesh), but I kinda already scraped this one and redid it into something else @_@ quite impatient I even slapped some color on it even if it's not done lol