I use a variate from my old wind shader mat, maybe is helpful. https://forums.unrealengine.com/showthread.php?3268-Nature-Environment-in-UE4&p=65111&viewfull=1#post65111
Outside of Disney PTEX is most commonly used for environments. When dealing with complex, especially, scanned geometries it's a god-send not to have to UV them. They're sometimes a mess. Minimising texture sizes is no-where near as important as it is in games. Disks are cheap, memory is cheap, network is cheap. People are…
Check out the god-aweful c_ models they have been producing lately. They are a combination world and view model with NO LODS (wtf valve?) Then you have to consider alot of these models may be combined on screen at the same time, such as the spy revolver, AND watch at the same time, and to top it off the two alternate spy…
You can also: Editable Poly > Edge mode > Select edges> Bridge Which will let you create edges between the boarders and control the, twist, taper, bias and smoothing…
I actually never used Spyder myself , only X-rite calibrators. Usually when the profiling process goes you first adjust your monitor buttons to match target gamma and color temperature. Your calibration device shows the actual values in real time and they may differ quite a lot from what your monitor think 6500k…
[ QUOTE ] I'm building a new one next week, so I'll post the component pics tonight. Here's the specs: - Thermaltake Black Armor case - Thermaltake Tough Power 650w PSU - BFG GeForce 7950GX2 - Corsair XMS PC6400c (2x1GB) - ASUS P5N32-SLI SE Deluxe X16 - Western Digital Caviar HDD 500GB (2x250GB) Raid0 - Intel Core 2 Duo…
also if it is consistent with other engines i've used, it is the vertex count that cannot exceed ~65,000. This number will fluctuate depending on several factors such as smoothing groups, and holes in the mesh.
The hard-surface stuff looks a little soft. Although Jensen was getting some nice results: http://boards.polycount.net/showthread.php?t=65018 I still think it's better to do this stuff in your traditional 3d app.
Thanks for the reply, the size went from 1.7gb to 650mb. I originally had the history at its default of 10,000 so I thought reducing it to 200 would help drastically but I guess I have to clear it out entirely for the best results. 650mb still seems like a stretch for 12mil with no history/layers. @cryrid there are 2 other…