second time I've posted this link in a thread but it looks great with having 512 levels of pressure sensitivity: http://www.axiotron.com/index.php?id=modbook A little expensive if all you want is a sketchpad but it is after all a macbook at its heart (so it functions as a normal laptop as well.) Its also the same size as a…
Hey cman2k, thanks for the response. I was just playing with Mental Ray and it does make a big difference. I cranked up FG and turned on GI and the scene was a little dark but very crisp. Flatiron is a pos in my opinion. It's fast but sloppy as hell. I need to do the entire scene into a 512*512 lightmap and I'm having a…
@Mark: Thanks for the crit! The area covered by the side vent is shown on the other side of the generator. I forgot to include Sketchfab view (somehow I cannot embed it - button seems to not work at all): https://sketchfab.com/show/bkz7li1WZX7PQSmbjxG9Gszo1ek Also, I intended the second texture to be 512 finally, though I…
Thanks for the feedback. The textures were made at 512 x 512. For the rock texture I'm going for something that is more broken slaps kind of put together in a messy organic fashion than say a brick wall. The brick was overlayed over the stone pattern I made and ended liking the result. I should probably just go with…
Experimented with seeing how much mileage I can get out of my bakes after spending a bit more time in zbrush cleaning up the mesh (The column is too soft and will probably get poked with a hot MAKE SHARPER button) So, apart from a reaalllyy faint rock texture at the bottom its entirely abused bakes of different kinds.…
Wot am I doing currently: Modeling an offshore wind turbine based mostly off the Haliade something or other because the nacelle looks interesting. It's in the region of 160m tall. For Cities: Skylines. Trying to keep the textures down to 512* 512 for the base and 1024*1024 for the turbine & tower. I think as far as C:S…
moose: - Thanks! Someone was asking these.... - Here is polycount and texture info. I guess i could just shrink textures 2x for body and head, but anyway, i only use work textures on models now...less file saving to do. - Some changes in face and face texture. High resolution mesh: about 500,000 polys when frozen if…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…
No worries. Quixel seems to be really good so far. Also wanted to ask if there are any plans for export of textures as rectangles say 512 px by 2048 px? Right now textures can only be exported as squares. Also noticed custom atlas textures can't be created. In the import custom surface tab, no provision for an opacity tab.…
Looking good, and to answer the "separate stuff into different parts" question. Its both for convenience and for visual purpose. I think separating everything could be the difference from a 9/10 model to a 10/10. but if this guy is gonna be on a 512 or 1024 texture or rendered from far away I would not be super concerned…