Whats the regular price of it? It says $120 now, until September 15th, if its really that good, and is really going to go back up a lot, I might snatch a copy of it before it does...
I still wholeheartedly endorse the HP nw9440. Quadro 1500 (nvidia 7900 gt chip) for the win! It's also the thinnest lightest 17" laptop with a serious graphics card in it. 1.3" and 7.5 lbs
Make a layer with mid grey (128 RGB) and put it below the convex and concave layers. Set the convex layer to linear dodge set the concave layer to linear burn
12k tringles seems like way too many for this, especially since I see no bevels. I would say remove all the detail on the inside of the helmet for starteers.
currently uving this knife, which was decimated from 12mil to 12k Doing it this way to understand how I can Improve the uving process using zbrush and maya together
What is the desired outcome of this? A book, an infographic for easy sharing on Pinterest, Twitter etc.? https://xkcd.com/1273/ If it's an infographic I'd like to help design it, it's an opportunity to learn a lot.
Steampunk assassin, 10-12k triangles. mahi6038 I'd make front part symmetrical, centered and less triangle-shaped and eye-lens a little bit bigger perhaps.
Here's the first one others still rendering. I also rendered on 128 grey (which is also how it looks in Photoshop/Max) but on uploading it turned white. Sorry.
Nope, UVs aren't bound by texture sizes. They're just coordinates that are relative to whatever sized texture you use. 2048, 4096, 128... it's all the same to the UVs.