- I second to what everyone said the fact that you don't need to keep your 3D and 2D in separate pages, you have enoush room there to get each category in a separate row in the same page, for example. Most people use a minimum resolution of 1024x768 nowadays so considering scrollbars and other stuff you're left with an…
Alright hey guys, another update, no art this time (although I do have some things waiting to be scanned) But I do have an idea for an RPG game plotline that I might think about turning into a project for myself and a few others. It's a little cliche, and I think it took me about ten to fifteen minutes to come up with the…
Thanks so much for the reply guys. Damn,,one would have to be online to use it like Cryengine?Thats too bad.I kinda prefer to work offline cause u can use it anywhere and anytime.Requiring internet connection is kinda restricting,u could go on a trip or vacation and not need to bother about internet.Why is it…
I feel like a possible approach could probably be : Epic releases the core canvas for the game, with well defined movement, shooting mechanics and gun types (probably traced over the UDK game demo, with a hint of ut2k3). This canvas would have no fancy art at all - just a couple of abstract, blocked-out (yet highly…
I'm interested about the opposite question. I might start a separate thread about it. Where else can I go if I have a degree in Computer Games Design? I've been developing games since before being a teenager, and no longer want to persue it as a career. I have quite a broad knowledge of programming, know a lot of 3D tools…
Hello TheDust and Welcome to Polycount! What you have here is a good start, first off I'd like to say that your rendition of the warehouse could use a little more color in it. Wether it be small tints in the current textures or the lighting or whatever because at the moment it feels dead. Second thing is the floor, it is a…
Glad to hear that a real site is coming along - the blog thing is kinda poopy (I guess the others didn't read your full post lol). I'll give you the strategy that got me into the industry, since your work is structured similarly. I see that you've got the large dock environment. I would spend a significant amount of time…
Again, couldn't agree more with Hazardous. For every moment of great growth I've had as a student, I had to detatch myself from outside influences for weeks or months at a time to ride the excitement I'd built for the project at hand. It wasn't a sacrifice, it was incredible. Projects don't come along every day that grip…
Well you've already got a decent looking portfolio in my opinion. I'm thinking it's better that you focus on Environment Art completely, you will land a job eventually, maybe you need to break down what other people are making and why some pieces are more popular than others? Looking over your pieces there are two things…
Torch - Thank you! :) disanski - Yeah I will take down that nasty wip. Probably stick it in the misc work. jeffro - I will see if I can't knock back the grid by about 50% and see if that makes it any better. Heh I thought I was being original when I first thought of the polycount thing but since had seen a couple others do…