Thank you so much for advice and in respect of texture on the objects do not yet know to do..and I don't know how to work, I tried to find some guides on the internet but..without results
A mobile turret that brings the fight to us? That I could respect. Not like those lazy-ass turrets that just sit there in the intelligence room, killing me again and again..... :poly127: Damn you, engineers.
Viewing the default checker pattern in High Quality mode will make it nice and crisp again. If you still have checkers stretching, it's because your UV shells are the wrong shape for its respective polygon.
Sweet stuff erich! Pretty cool and interesting to see what kinds of things you come up with given the task "just make it look cool" and not really any art direction. Much respect!
Lunch Update. Mad respect to character artists. Its tough business for sure! Made his backback a little more vertical and added a scroll! Let me know what yall think. thanks
I've got to agree with Zetheros. The arrangement of the metal under bra has some funky perspective going on. The left and right side look like they need to be a good nipple and a half higher and lower respectively.
I'll always have a respect for artist who put the time to share their workflow. So, thank you! Final results looks freaking amazing too, congrats. Hope to see more from you.
if its all 1 smoothing group, then doesnt that cause issues with the breaks in your UVs? if you have your UVs split along an edge shouldnt the smoothing groups be separated along the respective edge?
Keg: the games industry in Scotland almost died out a few years back but now its on the up and making world respected titles. I would guess that might have been super's point?
It made me laugh. Man, sci-fi is being murdered these days in the name of marketing to 16-26 year old gaming geeks. Hopefully Aronofsky's "The Fountain" will bring back some respectability to the genre.