Practice, practice, practice! Use a larger brush than you think you should. I know myself and a lot of people I see starting out use real tiny brushes. Work large to medium to small!
A bit of a sketch dump to follow. Been away on vacation and these are what I've done since I came back late last month. Face studies Overwatch and Korra 'doodles' Value practice portrait practice. Color practice.
Go find books by Andrew Loomis, Burne Hogarth, Glenn Vilppu (Whom you already know about) or George Bridgman and practice, practice, practice. Some of the books can be incredibly cheap, and others not so much.
VidGameDude: Dont give up though. Practice practice practice. For me, learning Maya was nowhere near a liniar curve. Alot of things just begang falling into place when you finally feel comfortable in a 3D package
yea i know but it's so hard to defend yourself when people think otherwise ... just might stick with deviant art honestly.. Well really the same goal practice practice practice participate in challenges things along those lines
No because its just practice practice practice! The more you do it the better, but tbh I would redo the seams and see if you get better results and where you get the better results to remember how you seamed that location.
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
On a practical note, you'll want to check in with the rigger or art lead for stuff like this. I'd probably follow the folds pretty closely, but some prefer more evenly flowing topology even at higher poly counts as it's also a question of time/effort needed on their end, so there's a spectrum of viable solutions, there.
The client is one thing, and not crediting artists by default makes things easier for the outsourcing studio, but the leadership of the outsourcing studio plays a role beyond that as well. In an ideal world, the outsourcing studio acts as one artist, just with a lot higher output. You have one contact and deliveries in…
Hello The MA Games art is set up for you to gain a more in depth knowledge of games creation and get you thinking about testing new methods and ideas. It's a chance for you to explore your thought processes without the pressures of instant commercial output. Your final 6 month project is totally thought up and chosen and…