Drinking and TF2 Start working on thumbnail silhouette in photoshop. Do a one I like the look of. Realise i'm working directly on the background layer. Decide to start over. Can't reproduce a thumbnail as good as the one I liked. But my worst habit of all is picking my beard hairs out. I do this a lot while i'm working. I…
Another piece of food for thought: work a day job making 10$ an HR or more and join up with a mod or indie game group. Or make stuff for TF2 or just work on your portfolio in your off time. You can still make games and game art without a studio, and make more than this position is offering you. Also I tend to agree with…
I dunno, I just don't get excited by most new game announcements anymore, I'm still all jittery about seeing new games but I don't feel I have to play them. I find myself more intrested in how new games look; sometimes from a technical standpoint like "we can push a trilion billion polys and we have these super advanced…
War Thunder is decent. TF2 is still gold-plated awesome with a crunchy awesome filling. MWO seems to have gotten it right. I'm willing to give a F2P game a more than fair chance, with this kind of pedigree.
My main reference was the grass textures for the opening levels of Torchlight 2, which are a little more simplified than the DotA2 textures. Then the style that has been designed for this project is even more simplified, it's almost flat. I haven't been able to find any good reference that matches it style wise... it's…
It's not competition. You said in your review that its more natural feeling... its not. Rather thats the springy pen tip that gives you that feel. Current and even old gen wacom's have this as well...just switch the pen nib to the one with the spring in it. Now why would one find this bad? Because that springy nib is only…
Didn't Source get updated to a newer (though not all that appreciably different) version a little while back? I remember TF2 doing some kind of major updating and I think the same went for Portal and Counterstrike as well.
@3DVlad - I'm probably going to be using spec in the scene, but I'm not sure about normal mapping. Might look into a TF2-style approach where it's used in a kind of limited way just for adding details. Going to have to figure that out when I start messing with lighting.