Hi! Along the lines what chai45 wrote: Presentation-wise, I would either go for a cropped diorama (as in the concept) or a more thought out environment. A waterline underwater (that's how I read the render) and wall tiles without a wall look a bit weird in my opinion. Color-wise you could do an overpaint to find the right…
Turns high poly to low poly Sort of automatic retopology. From the website: Polygon Cruncher general features 3ds Max modifierPolygon Cruncher is very fast and can handle million of polygons It reduces clerverly the number of faces of your model up to 80% keeping all details Once optimization has been computed, you can…
I should have been clearer here, they're blank as in invisible. Only the HDRI Background shows up, which is connected to a dome light.I am using Vraymtl, but I can't find any setting that might make them not show up. My best guess is that this is some king of an error with MAX or Vray because it has worked a few times in…
It's here just a test to see if every maps are ok. Normal, difuse and specular. Those maps looks great. For my surprise, Character Creator is much better then i though. The exported maps or Uv's dont give me errors. For organics i always try not use Uv, but i dont see any problem until here. I will keep this pipeline. ->…
Yes Maya is really behind in new modeling tools. But they have added tools that have been overlooked by many Maya Users. Such as Connect components, Split mesh with projected Curve, that are really useful for Hard-surface modeling. For more Complicated models I still go with Max. Just thought Maya Users might be…
Hey Craig! Glad to see you posting on here. The thing that jumps out at me most about these is your polygon density in areas that won't affect the silhouette of the object seems a little much and a general waste of polygons in other areas. Lets take the stoplight for instance. Outside ring of the light is very obviously…
Would be nice if you could switch between the two... I don't understand how do you do it then, I start by making a Ddo project usually not a Ndo. I do my Ddo, then I want to add some details. So I start new project in Ndo (sigh) import the normal I made with Ddo so far, (all the layers are merged at this point by the way,…
@Godzy What I mean its already hard to take all available parts into consideration and prepare item that will not intersect without items already in game. With more complications that could be almost impossible. On paper its fine. We merge forearms and shoulders slots and make some cool design for whole arms. However other…