Some cool imagery, and setting. Love your colors. That swirly alien thing is pretty creepy. Some more elements would round out the trailer. Not really getting a sense of what story you'd like to tell just yet based solely on the images...but like I said a few more elements could get it there pretty easily. Maybe simplify…
The sea moon is falling? The moon is sinking into the sea? :D Is there a trident mask involved? :D :D :D sorry couldn't help myself. Agreed with CarlCraft, reference would be nice. Or your concept sketches. Or if you are making this up on the fly, some of the images with elements that you want to include. The texture on…
nice execution but odd designs I have not read your story because its to long but the design has to many different types of elements and each with a different style so that all in all the whole design looks inconsistent to me. Also density wise there are some elements that are rather tiny and very small whereas other parts…
Bit of an overdue update here! I've continued to tweak the blockout and add more elements as needed. I've also started throwing in some very simple placeholder materials for certain elements, mainly the walls and floor. My second mentorship session with Lucas was today, and he gave me a lot of good pointers to consider,…
Hey that's really nice, love the palette. Though I'm a bit confused with his left arm. Is it raised at the elbow? Or is that an awkwardly placed bkg element? Also a bit difficult to read his legs and footing. His odd proportions are hard to read. Does he have a tiny head and giant legs? Would love to see the sky be a…
Sorry guys, i lost internet connection for over a month and couldn't post any pictures. This is the wall i was talking about: I don't have the problem anymore but for the rest of the assets i followed your advice and i was more careful about the process. Just splitting into separate elements inside of the model before…
Very good tutorial. Thank you Leonardo. Alternatively you can also sculpt your normal maps using normal images as a source too: Here is a tutorial about how to sculpt normals with PixaFlux. In fact, elements like the bolts can be groups of images that generate all the texture information (Albedo - Metalness - Roughness -…
I did initially try breaking up the model like you said, but unfortunately it's so high poly that even when I tried selecting using elements it only selected a few polys, and it would take 5-10 minutes to process I even did anything. Then, on top of that, after having selected a few elements it would just completely freeze…
It looks like you are doing some post processing on the scene- Try dialing that out while you evaluate lighting. Also, you have a long fov and most of your elements are positioned on just a few planes. If you want an image like that to read better you need to clean out visual noise and do a better job differentiating them…
by calling it SLOD you refer to the last LOD, no matter how many LODs are inbetween. Guess you can stay flexible that way when talking about LODS since you don't have to remember how many there actually are. Kinda like when you have a queue there is a word to describe the beginning element (aka first) and the last element…