Yea that Idleworm tutorial is great. You'll find that a lot of 2D traditional animation knowledge applies to 3D. Richard Williams book "The Animators Survival Kit" is for 2D artists but I haven't found an 3D animator yet that hasn't read it or been helped by it. His thoughts and examples on walk cycles are great. I…
Time for an update Tried something different with the mouth. Instead of just one shape and having the impression of teeth I decided to make a small tooth model and use that to give his mouth some detail. Looks a bit more menacing I think. Not sure I like the fur texture. Its okay at a distance but not so much up close. I…
Vancouver is THE place to be if youre in game development. After the 2+ months with that developer you won't have a problem getting a job with another - as long as you do a good job not only will you have the experience but you could probably a get a good reference. Just as an example Disney is opening their new studio in…
my view - as someone who deals daily with people getting materials wrong learn what dielectric and conductive actually mean in the context of a physical substance learn what index of refraction means and the effect it has on light learn how subsurface scattering, transmittance and absorption happen in the real world…
The likelyhood of you being sued really comes down to the popularity of your work and more importantly generated revenues. And you don't get sued, more cease and desist following which you can inquire about licensing. The reason for this is that the time of their lawyers likely costs a whole lot more per hour than what…
Actually that is a very good question, it made me think carefully what I really want this character to be. About her protecting all kinds of nature, in the end I decided I will stick to the flora and leave the fauna aside, that doesn't mean she wont be kind to some animals or so but instead she is more involved with plant…
best way to see is download some reels by game animators you like, and count the frames in their timing. Take Nier: Automata for example, the shortest fist attacks are around 3~4 frames. Attacks with two handed sword range between 5 to 13 frames. I think Platinum Games is the standard when it comes to responsive attacks.…
Hi everyone ! I'm a graphics programmer, and a friend recently started to become very interested in creating physically based rendering textures. It gave me the idea to make a small tool to be able to quickly and easily see PBR textures in a real time engine, and for me it was a good excuse to implement physically based…
Partial List of companies that hire from the Directory of Illustration: Adidas A & E Television American Express AOL AT&T Bank of America Barnes & Noble Bayer BMI Music Burger King Carnegie Museum Children’s Television Workshop Common Health Corona Beer Discovery Channel Television eBay ELLE Magazine Environmental Defense…
I think the floaty feel simply comes from the fact that the feet are "pushing" the ground much slower than the expected speed of game couriers. In other words, in that situation you end up with a character looking like a walking wind-up toy being dragged over a hard wood floor faster than it would normally walk by itself…