Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy.I used to work with 3Dsmax, now I'm…
EDIT: Position has been filled, thanks. Dry Cactus is seeking a skilled and motivated 3D Lead Artist to
help us grow and deliver great visuals to our audiences. This is a long-term remote based contract (12-24 months). We are
head-quartered in a small town in New Zealand and are mostly a remote team. We are known for our…
When I have to use Maya for modelling rather than Silo I try to set up hotkeys to make it as Silo-like as possible. My basic toolkit is as follows (all hotkeyed) : extrude Slide edge merge vertice tool (aka target weld) collapse edge select edge ring (select edge loop is built-in already to double left click) split ring…
in the last image under the bridge shot. If you work a bit more on the ground of the model it will make a worlds drifference. A lot of modellers complain about the looks of their model and never feel they get to the realism part, always something is missing. If you spend a lot of time just on the foundation of your model,…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
Could I suggest a saturation/value gradient on the skin from waist to head? He looks like he forgot his sunscreen. I think a gradient would really help bring the viewers focus to his face.
Rendering or lighting seems to be slowing things down for me a quick glance and topic search term in artistation brings up a tone of good references to lighting clarity and possible solutions with a search term of lighting guide/tutorial , tip/tricks. For everyone, i know i had to learn these things also, sometimes its…
It´s not "hate" when you use common sense to call something what it is. Call us pencil-grabbers, paper scratchers, tablet tip worners (personally I prefer this one, because I have to put a new tip on my wacom anyway...). Find some name you would call us that would be accurate and would make us feel uncomfortable at the…
If you are talking about the old Havok Reactor physics engine then I would agree. If you're talking about MassFX that replaced reactor in 3dsmax 2012 then I think you haven't evaluated it fairly. MassFX is vastly superior to Reactor, it solves in the viewport rather than externally and then piped back into max, like…
As a final product, I'd say this looks quite good, but as far as technical aspects go, right out the gate I notice some really glaring issues, which are mainly just wasted resources. I see a ton of wasted triangles making the body of the guitar and the base of the floating bridge a single object, especially when the UV…