Character Animator Job Opportunity 10Tacle Studios Belgium (formerly Elsewhere Entertainment) is a Belgian game developer of state of the art video games for Xbox360, Playstation 2, Microsoft Xbox, Nintendo Gamecube and PC. Most of the team members come from APPEAL, the game development company that developed the hit title…
(I searched and didn't see anything about this, if I missed it my apologies) http://blogs.valvesoftware.com/abrash/ So Michael Abrash has started a blog about the inner workings and goings on inside of Valve Software. I was wondering what you guys thought about this? I sounds like an absolute dream come true to be in the…
hey guys my name is adrian im a hard surface game artist I do props/environment check out my website and the quality of my work https://adriancgmask.com/ my youtube channel free tutorials https://www.youtube.com/channel/UCO9Y9LgEm6OH8yNEtxisM3Q (((I work at cgtrader wildcat and at freelancer and other places always…
Hiya guys, been working on the Artstation challenge (3D environment in case you did not notice haha) on my spare time, after work and in the weekends. I'm looking for feedback and suggestions on this scene that can help me push this one. Things I have in mind at the moment -Adding more variation to the mid ground building…
Hi guys, so I'm tip-toeing more and more into PBR and reading the resources on the wiki (love the bible <3 ) and I'm trying to get my head around gamma correction and a linear workflow. I understand that when an image is shot via camera, what it actually shoots and what is on display is different due to the gamma…
So, I'm building a Sci-Fi Tank Arcade Shooter for CryEngine 3 with my mates online, kindof a throwback to Westwood Studio's 1999 Recoil, with a heavy narrative element. No first person shooter stuff - there won't even be any humans in the game - just tanks from 3 unique Sci-Fi races of machines. Everybody is a Robot in…
Concept Artist Job Opportunity 10Tacle Studios Belgium (formerly Elsewhere Entertainment) is a Belgian game developer of state of the art video games for Xbox360, Playstation 2, Microsoft Xbox, Nintendo Gamecube and PC. Most of the team members come from APPEAL, the game development company that developed the hit title…
I hear this is a great place to get torn a new one, and improve your work. Looking for C&C on some things I made recently, so I can get them portfolio ready. CHAINSAW MAN! He's a classic NES style Megaman boss I designed. Armed with a pair of dual bladed chainsaws, as well as plasma cannons on each arm. It's the first time…
nah thats pretty much it. A plane with a lens flare texture placed at the light location and set to always face player camera. Sometimes you can control opacity with a dot product between player facing angle and sprite location so the flare only shows brightly when you look at it directly. Starsiege (1999) had a sun flare…
Some Ref that might help get things going. http://www.rpgamer.com/games/ff/ff7/propaganda/ff7ostpg5.jpg http://www.blog.speculist.com/archives/the%20monorail.jpg http://static.flickr.com/88/221840029_c1a7badaf3_o.jpg http://images.jupiterimages.com/common/detail/15/09/23110915.jpg…