well, I've been digging around and this is what I've been coming up with: motherboard - asus a8n-sli premium processor - athlon 64 x2 4400 dual core Case - Sunbeam Transformer Case - Black power supply - 450w memory - pc3200 ddr 1gb dual channel memory - pc3200 ddr 1gb dual channel sound card - creative labs sound blaster…
I think the resolution is easily visible on both moving and static content, on the monitor itself. You can't post these comparison images, where 1080 and 720 content is scaled to 480 resolution. You are in fact, removing all of it's resolution! The only way to truly see the difference, is to have both 720p and 1080p…
It's designed at 1280 x 720 resolution, for high definition widescreen displays. There is support for portrait mode controls in the game, so if you want you can flip your monitor sideways and play it as a vertically scrolling shooter. Moose: there are fast moving transparent clouds above the gamefield - they're probably…
I came across this old 72hr pixellation game comp entry from me old pixel days, crashs thread reminded me.. http://www.spheredev.net/wiki/Migget_Chainsaw_Hands I did character/effects animations, and music/sfx
it's not like fun is defined by the amount of pixelshaders your hardware can push or whatever. personally i have not yet seen any game on 360 or ps3 that blew me away. everything looks so pixelated in 720p still, where's the big step upwards? pc's did a better job at next-gen-graphics three years ago, or so it seems to me.…
Yep spring controller might work well, it would settle back into a root pose eventually and would be driven by the motion of the character, but it might look more giggly than cloth like. [ame] http://www.youtube.com/watch?v=8mPRM_GulCc[/ame] Using a cloth sim would work you can attachment constrain a helper dummy to the…
Loving how the CS4 canvas rotate she demonstrates live is slow as fuck hehe. Funny too that the UI stuff they show is most likely driven by that new CS4 flash-based overhaul that every artist I know genuinely hates because it just made the whole program less responsive hehe. But anyways, thats an old vid... who knows what…
Holy fuck that is a big screen. I picked up the 37" Sharp Aquos on sale at boxing day. 720p native and looks fucking ace, we have bravias at work and they are kind of ass compared to the aquous, also more exspensive you are definately paying for the name brand as they are like twice as much. Still haven't found a tv stand…
No, people just think we sit around playing games all day and that doing that must be cooler than having to work for a living 'like they do'. Try telling them about how 72hour work weeks becoming necessary often without extra money and the allure of our industry fades a little heh I guess that the difference in todays…
In max, my second UV channel is this but when I check in UE4 after reimporting. It's EDIT: Jumped the gun. I have to actually delete the mesh and import, as apposed to just re-importing. Seeing if this works now. EDIT2: Yep, still can't get it to align properly. I made the UV of the screen almost fill up the 2048 space.…