This is a really nice piece! I'm really digging the materials :) The texturing looks pretty spot on, but I have a couple of suggestions. Unless they are new wheels, I think they could be a bit dirtier, like these; http://www.recyclethis.co.uk/wp-content/uploads/2009/07/skateboard-wheels.jpg And secondly I think there…
I gave up trying to get the same colour in UDK as it was in ps. Lighting/shadows/fog and compression just mess too much with the original colour and I just use look up tables to adjust the scene/environment. It helps to keep your colours as neutral as you can. That's my five cents :poly121: [ame="…
Hey this is looking much better. Are you sculpting the folds exactly how they are on the last of us sculpts? If so, that is one thing I would change. Sculpt your own folds from reference. Just my 10 cents. Otherwise, folds look good. I would def take it to the next level because the most impressive thing to me about those…
I think you should be more true to your concept. They read better as toxic barrels to me. The lids have a nice design, so keep those, but make them smaller so they fit into the openings of the concept barrels. The toxic waste itself could have a lot more form I think. Add a bit of geometry to make it feel thicker and get…
they really need to put performance first, mudbox seems to only be able to handle half the polygons that zbrush can from what ive experienced. mudbox also doesnt seem to have nearly as much tools as zbrush, they can do similar things but with zbrush having 3d painting they arent even similar programs in a way. well thats…
just like to throw in some two cents here: one of the best games i have ever played in my life. it's so glitchy...but that matters NONE to me(well..almost). the music is so good...the story is so good...the sense of exploration is so good. GOTY hands down. i have syd mead artbooks in my library...anyone else notice how…
Right off the bat my first critique is post pics not links. The less clicks the better. Regarding the model i do not have any critique. Looks pretty good and the lighting is pretty interesting as well. You seem to have specialised on this niche and you are proficient at it. But even though it is product design and the…
I'm not an environment artist but here is my two cents. Tbh, I don't think your portfolio is there yet. I recommend that you look at other professional environment artist portfolios that match with what you want to do and ask yourself, how do I reach this level of quality? Doesn't matter if it's entry level, studios want…
@rollin and @Nick_Simmons, you're both totally right. I can see what you mean, and what I need to do to get to this to "freaking AWESOME". This was a jam-packed 6 weeks project, when it should deserve more time. Currently taking a little break before the next term, but will get back on this. Will make the changes, and…
The face is better that what You had before. I think that in general you are working your female sculpt a little bit too ''roughly'' Working in that kind of way works so well with male character becayse it give them a lot of character etc. Tho with a woman you really gotta work very softly and be very subtle. She is way…