I've been lucky enough to make a trip to Mykonos last summer and it left a strong impression on me. Coincidentally, where i was staying, i saw this beautiful painting by Cerutti Felugo Bruna: So, naturally, when i got back home i wanted to recreate this piece of Mykonos.Warning! May contain heavy usage of megascans :)…
We've made it to the half way mark of 2025! :) Some absolutely killer work all around for this challenge! Was great to see people getting out of their comfort zones and putting together some fantastic work. Thank you as well to everyone who provided some great feedback, your contributions didn't go unnoticed! With July…
Nice work in this trailer, now in 2025 the The Long Development mod region has a small RV Camper that you can "camp" inside. https://youtu.be/vxjNOVM1464?t=2
This is an asset I'm making for Primal Carnage. Highpoly. By gridlockshock at 2012-03-21 Proc Texturing. By gridlockshock at 2012-03-21 Gamemesh (no UVs yet.) By gridlockshock at 2012-03-21
maybe a silly question but since it's 2022 maybe it's better to focus on python? the API is functional now (albeit very poorly documented) and its a few orders of magnitude less mental than maxscript
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
Been seeing this, over on BA. https://www.blendernation.com/2022/02/27/blender-artists-supports-our-friends-in-ukraine/ Was thinking might be a nice visual addition for those interested, in a way of showing support.
Some new info on the issues with 3ds Max 2012 PU9/10: http://script.threesixty.nl/outliner/index.php/blog/2012/08/3ds-max-2012-pu9-issues With some luck there will be a solution soon!