True, it doesn't happen with guns. Instead, it usually happens with bombs. In their 25 year campaign, the IRA killed 115 people in Britain and wounded 2134 more, despite Britain's much stricter laws governing firearms. Numbers via wikipedia.
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
Why max is actualy terrible. :P So I got up this morning and went to school on autopilot only finding out my classes didn't start until 1,5 hours later, so I decided to venture into the game department and try out max again. After having had a chance to try out max again (v. 9) I actually think max is a terrible mess.…
Thanks Fuzzio. I think it was up to 1.5-2 million polys. I use Hi polish a bit more than Trim Dynamic but did use them both. I also used the Dam Standard a ton then Pinch to tighten up lines
Yea you can stand on it. I'm not going to be sure about the weight until it's stress tested though. I'm 180 lbs, so no problems there right now. It's meant to be used with 1 foot though, so it's not like you're putting all of your weight on it.
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
Give NEX a try, great toolset for maya that made my transition to maya a whole lot smoother: http://draster.com/nex-1.5/ Someone told me that most of these tools are in the latest version of maya(2011), but I've only worked with maya 7 and 2009.
Very cool Fansub! Thanks, it is good news. (PS it's a great plugin. I really like using it). The only feature request I'd have is a mirror option. Sometimes the profile faces the wrong direction so it would be awesome to be able to flip it 180 degrees.
Xray unwrap 1.5 will be available soon by the way. This update will be included in the unwrap modifier, and add powerful tools like auto uv packing and rescaling (according to texel-ratio), according to the demo video. http://www.raylightgames.com/2010/05/sneakpeek-xrayunwrap-15-rc1/
don't forget to go to the sketchgroup meeting this friday. I'll be there! And ever ynow and then peeps from seattle-area game companies will show up if you're lucky. At All City Coffee Pioneer Square at 125 Prefontaine Place S http://www.allcitycoffee.com/ 7pm-11pm