Hello everyone, Part 2 in the series Amplify Your Game is now available. In this video we cover some of the Unity editor workflow advantages gained by using AT2 and specific optimization techniques.[ame=" https://www.youtube.com/watch?v=TVP7_P97A3g"]Amplify Your Game - Optimization Techniques 101[/ame] Try it today for…
Nice work Heeduk! Already said that to you in class :) Looking at the space scene on my monitor and it is pretty dark. Its pretty bad on the first shot and I know you have all this detail in there cause I've seen it :P If your normals aren't inverted just multiply the normal map by 1,-1,1 and that will flip the green…
It looks like displacement is only going positive instead of negative and positive. But it looks like there's a scalar zero value in the arnold in both the object and shader that could do the same thing. Check the bottom of the page here. Normally what I do is put a setRange node between the texture and displacementShader…
It's been a while, so much stuff happening in the University So I did a new skull using dynamesh, I tried to make it simple. Active Points is 36,394; Dynamesh resolution is 136. Ref used was(only the skull part): http://www.the-blueprints.com/blueprints-depot/humans/humans/male-head-skull-muscle.GIF What do you guys think?…
ishi_kawa_cg: those models are looking sweet man! hey guys i found one of my old models from 2 years ago and did a quick test as well as some comparison shots, i have to say that for a 13k model i am really surprised how it hold up with the new shaders although the faceting is kinda obvious marmoset 2: marmoset1: marmoset…
I know it's not a solution at all, but with the new photoshop 3d features wouldn't it be at least possible to just import an obj plane with 3 by 3 subdivisions all sharing the same UV space (1,1) and paint directly on that? I only have a very unupdated CS4 flying around somewhere with crappy performence but maybe this got…
If you end up going with 3DS Max for modeling you might also want to check out the Eat3D "Max 101" dvd, which I've heard is great for beginners (and everything I've seen of theirs has been very good). Sculpt wise ZBrush is the most commonly used. If your on a strict budget however you'll probably want to use Silo for…
I think I'll leave it like this for now and then compare it to other props and enviroment things when i have a few of those I have the feeling that it is getting a little bit to realistic have to make some more things to compare 4348 tris total T:270 tris I: 62 tris L: 110 tris U: 136 tris they all have the same texture…
This thread reminds me of Hardcore Gaming 101. Off the top of my head here's a few games I'd like to see remade or get new entries in their series. Air Fortress Bushido Blade General Chaos Gunstar Heroes Jet Set Radio King of The Monsters Mutant League Football (well...yeah.) Rival Schools River City Ransom Road Rash…
HAHAHA pst armagon, marketing 101. try posting about your petition over at gamespot, you'll have no trouble filling it up with e-mail addresses there. they're dropping priceless bombs like "ID aiming for a T rating. Gaming = dead." T RATING = YOU SOLD YOURSELFS SHAME ON YOU the rest is uber cool" It's the end of the work…