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Re: Ok 3 questions, Normals, AO, and UE3 Emissive
Reply by
onionhead_o
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Dec 2009
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Technical Talk
for combining the normal map. do u input 0-128 in the output or input in levels?
2 results
Re: HLSL shaders vs Normal shaders.
Reply by
passerby
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Apr 2013
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Technical Talk
ya for dx9 in maya your best off with kodde's shader or xoliul shader 1.5
Re: Estimate your work time!
Reply by
skyline5gtr
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Jun 2015
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General Discussion
1- 1.5 week for the entire weapon lol geez i must be really slow
4 results
Re: [wip] The Acid Container Prop
Reply by
Snader
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Jun 2012
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3D Art Showcase & Critiques
Bigger cylinder = more sides. Rule of thumb: twice the diameter, 1.5 times the polygons.
Re: Jagged ugly looking Normal Maps?
Reply by
Joshua Stubbles
·
Dec 2011
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Technical Talk
I use area set to 1.5 I think. Whatever the lowest area goes to.
Re: Quixel Summer Sale 2013
Reply by
Justin Meisse
·
Aug 2013
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General Discussion
Yup, $126 for the non-commercial licenses are a steal, I'm going to grab them tonight.
Re: Medieval Village WIP
Reply by
cholden
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May 2012
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3D Art Showcase & Critiques
Pad the terrain intersecting meshes down another 128 units to improve transition quality.
Re: Quad Chamfer
Reply by
obliviboy
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Jun 2011
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Technical Talk
1.5 - Added support for 3DS Max 9sp1+/2008/2009 http://mariussilaghi.com/qchamfer.htm
2 results
Re: Starcraft 2 - Zerg Reveal.
Reply by
East
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Mar 2008
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General Discussion
I think they also talk about SC2 in the PC Gamer Podcast, number 124.
Re: Speed Modeling Thread!
Reply by
sinistergfx
·
Jul 2005
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3D Art Showcase & Critiques
Watched Shaun of the Dead, made this quickie at work the next day: 128 polies, 128x128
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