It's suprising that it's even an argument. People expect the developers to live in a cardboard box and eat what you threw away at McDonalds? $50 000 is really nothing to agrue about when it comes to game development, sure you can push out crappy games for a lot less but why would people want to back that? Anyway, great…
Just had a thought. Since the humanoid is suddenly appearing in frame later in the sequence, I wonder if its an animation interpolation issue. Like its root position is being interpolated from world 000 to wherever it is and that interpolation curve is throwing off the positioning you have set up. I'm uncertain.…
I think I also read somewhere than MM ears are upposed to never be symetrical. http://www.magicalears.com/clipart/Classic%20Characters/Mickey%20Mouse/mickey-003.gif Like, whatever the angle, ears are always drawm the same "frontal" way, just like on your side view. Most volume renders of him go for symetrical tho, even in…
i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
Just a quick heads up to say the Alchemy Alpha 003 release is up: http://al.chemy.org/download/ Thanks for all you suggestions. A lot of them have been taken into account with this release, namely: - Performance, this version is notably faster - Colour - User-assignable keyboard shortcuts - Toggling the toolbar on and off…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
* Your annual gross revenue from creative work must be less than 50 000 EUR/year. * You may not use the license on any project valued over $100,000 USD This is just another bad joke from Autodesk! How does a company "value" its project? How does it know it will make more than $100,000 USD? If they undervalue their project…
@Brian "Panda" Choi : I don't think so. It is just an effect they added to materials to simulate mircofibers. I would guess it is similar, but not the same, since fresnel is part of the specular settings, while these fuzz options come as part of the diffusion options for skin and microfibers. @ZelenHimihal : I would reduce…
I finished my entry for the Creature Planes challenge(Classic Monsters) on CGhub. I chose the Creature from the Black Lagoon. Zbrush Sculpt: I then went and made a low poly and made a normal map. with diffuse: The polycount is rather big for a model like this. It is around 13 000 tris. I didnt spend time on optimizing it.…