I'm sorry, I'm actually really happy for the guy, and bethesda are very nice to include him in the credits. I just failed to see a point a making a thread about it and couldn't resist a little sarcasm. The guy should come to polycount and make a thread about it - I'd gladly congratulate him)
hehehehe....sorry Hazardous :D I miss Hell's pizza too, but they have a couple of them down in London......26hrs from the fishpot now though Hamish Back in the UK atm....never actually a Kiwi Just worked over in Auckland for a year, must get back there at some point.
Well ptex is like 95% done now. Personally I love how the brushes feel. I've been playing with sculptris since it was first released and I'm sorry to say, while it's a cool idea and I wish him luck with it, it feels like sculpting on a water balloon to me at this stage.
ZombieWells is not affiliated with the project. Thats totally true, I should have contacted these good folk about the use of their concept. I just saw a cool looking gun and went for it. Once again I am sorry that I didn't clear up where I got the concept from.
^ Thanks, AsherOS. Sorry for the late reply, btw. Yes, it'll look more like joker with color on it, but i'm focusing more on the sculpting first. And i'll try to working out his hair. Anyway, latest WIP. Boot is really suck. I have no idea what i'm doing....
Sorry, I should've said this! It's for 3Ds Max. It's not for any engine and it's an animation. I just want it to look as good as it can without plugins :) I need to take the render time into account but I guess I can render the particles separately anyway and then put them in on a separate layer. Thanks :)
Hey all- sorry for the lagged response in here. Warhammer Online has been pwning me! I updated the top post with an image of the next character I did for this game. This is Amanda, and she's an evil bitch. I believe they added tattoos to her after I left. *see top*
what products? i dont see anything whatsoever on your site or the forums? sorry, just a quick bit of constructive criticism... the "Where games are meant to be experienced." thing on your site sounds extremely cheesy. aren't all games meant to be experienced? isn't everything in the universe meant to be experienced?
Ah, sorry about the fringe. It's something I turn on when I'm messing with post processing, then forget to turn off when I'm taking screenshots. It's the sort of effect that looks a lot better in motion than in a screenshot, especially a compressed one. I'll turn it off for all the shots in the future.
MattyWS : O damn forgot to post the reference, sorry for that , I will post it after work. Soldier63 : Sure I will have some pics of the wire and the numbers. Is very easy i just used the text in shape tools turned in splines cleaned unnecessary vertex then turned to poly. Thanks for the comments