Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
I agree on this one. There´s nothing wrong about triangles in lowpoly models. Triangles are usually difficult to work with on highpoly models (where meshsmooth modifier will be later applied) or models that are meant to be later used in sculpting programs such as Zbrush (some stretching and unnecessary artifacts might…
So, how I usually go about it is I`ll animate a box going through space. It helps me focus on the timing. I do a bit of rotation in the box, just to show motives, but its a box. so there really isnt much to it. I`ll usually do the translation first, then the rotation.…
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes:• Real-time 3D visualization• Environment art• PBR workflows• Interactive XR experiences• Architectural visualization• Unity-based experiments and optimization• Data…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
the above quotes might not hold up but overall, I love the post you did. People bemoaned, publicly mourned, wrote angry letters, did boycotts (20.000 newspaper subscriptions canceled) and sometimes even invested/used big sums of money to sway artists and their publishers. One example from the early 1900s is the…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
hey everyone, am working on this scope and am in the middle of the texturing phase, this is my first rendetion, I would love to have feedback and any critiques that you might have, . . Thankyou so much in advance