Hmm odd. I'm not sure why, but if they exist in the scene you can just drag them from the hierarchy into your project folders. From there you can create a LOD group if you want to on your own. It would be nice to get it to work like it's supposed to...best advice I can give right now is to wait for the Simplygon guys to…
Thank you for you input @neilberard - always interesting to hear what a senior artist thinks @birb - I did think it odd (maybe even unprofessional) regarding the 100 applicants comment, but I guess I gave them the benefit of the doubt and thought its probably an insignificant phrase lol, but then again I'm not as…
I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
It's a decent model. I think the biggest thing this thing lacks, is reference. I can tell you modelled this 90% from your head, and you likely weren't using much of the reference you might have gathered. You also seemed to skip out on a lot of 'fundamental' things, when you skipped ahead to the higher detail. I've…
Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
[ QUOTE ] Well, my partner has no kids - would it be less of a tragedy if she died? That's the point. [/ QUOTE ] Its relative, to you it would mean a hell of a lot (at least I would hope so) to a some mom somewhere the story about 3 kids would be more tragic to her because she empathizes with that situation more than…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
Don't have access to Scans, Don't have access to Scans (you can guess why :P). Marvelous Designers I tried as well, but it seems like it doesn't play nice with Prefabs (ei; pre-made clothing in external packages) since it needs edges where seams connects to make the compressions work (please note I did try messing around…
Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…