I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Okay, so I broke down my image to how I like it. I see the canal as basically being a spline into a loft easily and work from there to separate it into pieces. I've broken down the fences on both sides to be part of the same grouping. Buildings are not going to follow the flush design and follow more of some concept art I…
I like the episode. As usual, they are opening up more questions and answering none again, but still fun. I agree about the commercials... Show a flashback, come back to see Lock do something small on the island... then commercial. The only thing those commercials are driving me to buy is a TiVo unit. Rediculous.…
A small feature request, would it be possible to hide viewport overlays from the captures? The axis tripod at lower left, and the Viewport Clipping slider on the right.
The wacom is attached to this on the right side. What you see in the middle is my old Surface Pro. Having a mounting arm both frees up space on the desktop, and lets you work at whatever arbitrary angle is most comfortable. That particular arm is kind of crap, though. I'd recommend this and this instead. That's what I have…
this is the type of modeling I typically see in Maya users for whatever reason (some, not all of course). Not trying to be a jerk. Just noticing. Lots of of edge loops left in that don't need to be there >_< Let's see a nice hi res glock to get some normal map info from! Then go back and optimize your lo res, new UVS, sexy…
For the "Set Free" painting, your colors still appear washed out. Nothing is in focus. Your use of light exists, but it needs to direct the eyes. Let it shine on the subject. Contrast. A quick edit: One other note on consistency. Your background appears to have structures lit from the right, but your foreground receives…
Don't have Max, so Just a guess here... Perhaps Max ( or FBX?? ) and Maya use different "handedness"? right handedness: Maya uses right, perhaps Max uses left? In Maya try: from preferences > Modeling > Polygon Tangent Space > Left ( or right? ) handed. some of my coordinate stickys:…
Haha - love the trimmed down UI's! Great stuff. The one that always gets me is CTRL+I - it seems to work when it feels like it, almost at random. Still, most things can still be got through the menus. Another program I use all the time, probably more than max, is Imageline's FLStudio - they recently introduced a new…
Thanks for the replies. The lofting will not work as I need to path-deform a series of objects to the spline. Mark: As for moving, adjusting the handles, I guess you are talking about the bezier handles? I know how to move them around but how ever i try to manipulate them I jut can not get the kind of rotation around the…