We've already put objects into orbit around asteroids, so doing so again is hardly impossible. We're talking about NEOs here, not rocks in the asteroid belt. The prospecting phase of the mission is entirely realistic, and you'd have to be the most boring engineer/physicist in the world to turn down an offer to work on such…
I really don't understand the set chests, I do understand it for Valves point of view. But I bought a lot more keys when there where single items in a chest like a legendary mount or special weapon. Like Andrew said why don't they add a single item chest next to the sets, maybe that would be a nice way for Valve to see…
If that's really your first sculpt in Zbrush, you'll be fine for the future. There are some obvious issues with the hands and face as well as an overall muddy look to the model (means it looks lumpy in a lot of places). But other than that, it's a great first attempt! My best advice for you is to hit save and open a new…
your system is probably closer to 500w actual consumption at a guess... my c2q was built with a 750, and I could probably tri SLI 3 9800s with it without issue. There's a wattage calculator out there somewhere that does a best guess but I think the i7s are fairly efficient, which would leave your video card as the next big…
I'm a bit surprised to see this. I worked with Funcom as QA for over two years. I worked in the US office. I was "terminated" 5 months ago, before I had the chance to leave on my own. Since then, many of my friends and co-workers have joined me. I'm glad it's done. The game is a failure. There's a lot I can say about how…
Details about the game for a quick over view Altered State Executive Summary v. 1.0 Publisher: TBA Delivery Date: Short delivery date, less than 6 months with funding and professional team, longer if amauter team without funding is uded, length of time depending on quality and quantity of team members Genre: Cyberpunk…
[ QUOTE ] Did you make any modifications to the Quake3 source itself, or is the game theoretically still compatible as a mod for various Q3 engine derivates? If so (or if so not) what are your plans on further development? Maybe working with Xreal ( http://xreal.sourceforge.net/xrealwiki ) ? [/ QUOTE ] We're using the…
Hello everyone! I apologize if this question has been asked before, I searched and couldn't find an exact answer. I'm working on a small FPS game project un Unreal and am getting ready to start on some of the firearm assets. I plant to socket a lot of the weapon parts because as a future feature is want to players to be…
Hi everyone, I'm posting here a bit late since I was a bit shy to share on here. All the work people have been sharing have been amazing and great to see the progress on. So, I'd like to contribute to the challenge! Hope to see you all in future challenges!
greetings, I'm still learning 3d modeling animation on maya and zbrush and i will start soon learning houdini for vfx and i love it, now my problem is that i live in the middle east and there is no jobs for this field or even close to it and if u find one the payment is lower than working in mcDonalds. So if i need to find…