@Ambarawaa20 Hey, welcome to Polycount. Just noticed this thread got bumped, so I updated my response above in case you or anyone else is still checking for info on UDIM's. They're fairly standard now, much more so then they were 4 years ago when this thread was created.
A lot of games with DOF like this do this. The frame isn't blurring anything else behind that mesh so the post work stops and ends up creating the hard edge. If something else were behind it AND being blurred in the same frame, then it'd be blurred.
Yea I have a 770 and turning off Hairworks by far boosted my fps more than anything else. I'm not rocking probably in the 40-60 range most of the time which is fine by me. Everything else is maxed out at 1080P
that will weld all the seams for you when you say unfold do you really mean relax ? cos that has never had any effect on seams or do you mean something else entirely? (eg pelt/ peel / something else? )
Definetly! It's a great skin nonetheless, I can definetly see it getting added, looking forward to see what else you can come up with if you decide to make anything else
Detailing a lot of things, and getting help from the Polycount Hangout. Is there anything else I can do to this? I'm trying to get this is as close to League of Legends quality, but not sure what else to do.
Glad it works for you! I've had someone else say it sounds more like something to just randomly shuffle channels as well, so I might be changing the name to something else.
Skyrim was the exception to ES games, not the standard. Skyrim provided a lot of ease of use elements into the ES series, that had otherwise not been in there in any other title. Additionally, all of that -clicking through the boring lore- that you mention is the reason why people play the game. Which makes it sound like…
The other day I was cleaning my desk, my tablet is broken unfortunately but what was worse is the colorful mold stuck to it! it was green! i took a tissue and wiped it off hard fearing the worst like lead or something. Nothing else has this mold and google doesn't have info about this anyone else have art peripherals…
Ahh in that case, it gets difficult. The reason I don't think it will work is because quite mode is very specific to what triggers the error. In this case I don't think quitemode has an option for export (you're exorting right?), but the render "missingExtFilesAction:" might work, but I doubt it because its not triggered…