Hi there. Long story short, I need a way of importing curves into Unreal 4. Drawing the curves manually in the viewport just isn't precise enough for what I need. I need multiple copies of these curves to spread around a different level. I found a MaxScript online which exports the spline data out of MAX and into a text…
Kinda hard to measure change in percent, though. From a pure technical standpoint, I could drag an image into Photoshop and drag two sliders and no pixels are the same as they were before - but the human eye can see it's still the same image, only warped. If I draw a 2D image of a 3D model someone else made, then the image…
I’m trying to improve my sculpting skills with more than just repetitive practice. With drawing, I’ve found that proper instruction massively improves growth. But with digital sculpting, every course I’ve tried in the past was garbage. Either just teaching the base software or doing a glorified time-lapse with minimal…
alrighty. i changed my mind. i was working on the skirt and i was dragging the skirt down for more area to work with, and then i realized; oh damn. it looks pretty sick if i'd do a full body (so yeah you planted a seed when you suggested extending past the bust @Fabi_G !) or at least the illusion of a full body, since most…
EDIT I solved the problem. Draw Mode is still in Blender. I don't remember what I did to make it appear. Draw mode only appears once certain conditions are met. Although I lost track of the ONE forum post in all human existence that will tell you how to activate it. So here I be, creating a forum post for all future…
Love the two concepts and good job on getting them into unreal. It looks like you have a pretty good knowledge of the modeling process and the technical side of character creation which is wonderful, that is half the battle. I would say that the best thing you could do for your modeling skills would be to brush up on your…
Yeah, they tend to put more uv space on heads, it's an important part of the character and there are a lot of small details on a face. More animations and whatnot. Generally it's best to have 100% no distortion and equal pixel density. But that's impossible without every poly on it's own island. So I try to put most of it…
Man, with your drawing you clearly know how to stylize things effectively, but you gotta realize that in 3D you have a fair bit to go in order to be able to portray the same stylization that you can do with ease on paper. You have to think about what you'd usually draw on only one angle from all angles, now, not even…