Hi, First of all, thanks for your feedback... ;) These are ships for a mobile game (an endless runner) where the models in game will be very small, so I had to exaggerate the details in order to look good at that size. I can't go overboard with the metalness because it is set in space where there is not much to reflect,…
This was actually a source of endless contention within ArenaNet (and I'm sure almost every studio out there that designs "sexy" armor). What we ended up with was to try and have enough to cater to all interests. It's easy to champion a case for coming up with fresh and new ideas that won't offend anyone, but more often…
There are general proportion guidelines that a lot of people follow, but people come in all shapes and sizes. Unless you're modeling after someone specific in real life then you may get confused looking at different references of people who may be different ages/heights/etc. Personally, I think your torso is still too long…
Starting to block in a quest system - really fun to do this sort of thing, and something I have virtually no knowledge on. Doing this sort of work raises a lot more questions - like I mentioned earlier - and really is a big part of why I/We wanted to start something like this. Setting up little quests, figuring out "how"…
@ gsokol - You're probably right, though there was, is and always will be an exception. @ Virtuosic - Lol! I haven't even known her before. I was just looking for the one with the 'right' proportions ... @ conte - Glad you like the rest of her. @ Simski - A few scrolls down you'll find some pics without the glasses. I…
My UI related pet peeves... - always have to press the tiny smooth UV button right after you import your mesh, otherwise you're completely and un-repairably screwed with the displacement (Zmapper only does normal maps) - okay so this may not be UI related but still... just as V-flipping everything... why can't they fix…
I'm sure you've impacted someone positively somewhere and they are better for it. With the situation as it is now with the quarantine, you have a lot of time to do something that makes you feel fulfilled, doesn't have to be something that trends here or on artstation. Doesn't have to be art for a job. Just something that…
I completely understand. I'm sure you're bombarded with the seemingly endless techniques and methods involved in 3D. All you need to concentrate on for the moment to pursue your concepting are: modeling/sculpting - Zbrush Applying materials/textures, box UVs/decals, & rendering layers - Keyshot Paintover/Comping -…
I've got two words for you Luca: Mo Bile :) One of the reasons I actually decided to make the switch, is because instead of being confined to endless props and details I get to own a level and do everything from rough composition to final lighting. I find it rewarding like that, although you have to be comfortable with…
I stopped reading Kotaku a few years ago more because I disliked how they couldn't present any news item without lacing it with snarky opinions (even moreso than blogs normally do), but I just checked it out after reading this thread... The format doesn't bother me, but the way it works does. I'm not a fan of these…