"The reason I want a single mesh object is due to aesthetics rather than functionality actually. I want the model to look as similar as possible to the reference, and for that, I'll have to dynamesh/bool all together, smooth the hard edges and do some sculpting afterwards." Aaaaand that's the thing you should have…
Hi I was wondering if some experts could help me out with something... What's the best way of approaching the baking of clothing? Is thickness added to the low poly meshes first? I figured it would need to be added afterwards, but when I tried that, there were Normal issues around the edges. I'm guessing the right approach…