I tried Marvelous Designer today, and the performance is not good. My GTX 950 was better than this one. And tried the Substance painter today with 4k textures and the performance was unusable(cannot paint anything at 4K textures). 2k textures was working fine though. I guess i said good things too soon, time for an upgrade…
I have the same situation. My config AMD PhenomII X4 955 3,2Ghz 8Gb RAM and Maya lagged on 200-500k polygons. And selecting different object very slow. But on Softimage I work with 15 000 000 polygons and softimage not lags. I think this problem in Radeon's videocard. Sorry for my english.
Tnx for feedback rogelioD. I increased wall height. Now it is 256 units tall (was 192). Looks much better now. I tried increasing floor size but I think the current size suits perfect. One floor piece is 256x256 units so the width of the floor is 512 units (from wall to the window).
I think unreal is a pretty different case since it uses displace maps for the terrain (at least in ut2004). But considering the resolution these maps had (about 256^2 or maybe 512^2 if I remember well) the blending wouldn't be more precise. Another benefit of vertex color is that you can add density wherever you want :)
I should bump this up to inform you I'm still having problems with this. Tested on v6 and v7. I've used several models, with different settings, exported from more than one program. All the same results. Simple cube with cubic UV mapping. Simple 64x64 256-color 8-bit bitmap.
Eric IM me so we can talk about what polycount you want these to be and what all tree types you wants and small plants. I'm not sure if you saw this, but this is the LOD i was thinking of going for. http://tgz3d.com/newtree2.avi quick test of some redwood bark using at 256 res and 512
Hi ^^ Here, after my stage convention, I finally could finish this mesh. With a margin of little thing, 120 KB of textures ( 16 or 256 colors ). ( Yes 5.5 pages, better than than I had announced ) http://img356.imageshack.us/img356/4240/meorand9vo.jpg http://img356.imageshack.us/img356/900/meorantextappl2ws.jpg
I got another noob question... In 3ds max how do I setup my Unwrap UVW Mod to be at...for example 512x256? Is it Options -> Preferences -> Display Preferences...? I changed it from 256x256 to 512x256 and the box got in those proportions but the checker pattern on the background got stretched as well. Also, what was a…
34 I did Technical Illustration courses after school. Around 1998 I used Photoshop and a 3d package called Form Z for the first time. I remember using the college's most powerful computer, 25 MHZ! and a whopping 256 meg memory! In January 2001 I got my first games job in the UK. In 2004 I went to work in America, been…
Yes they do share a lot of great elements. I added a couple of things out for you https://www.youtube.com/watch?v=ckAt_JS4Ivo http://fc02.deviantart.net/fs70/i/2013/271/9/0/harley_jinx_by_exaxuxer-d6oetjr.jpg http://fc02.deviantart.net/fs70/i/2013/271/9/0/harley_jinx_by_exaxuxer-d6oetjr.jpg…