I think the blurring method might work. Then I guess if I pro-boolean the road into the terrain, I could blend the edges together with a shader. Hmmmm. Some World Machine methods discussed here. http://72.14.209.104/search?q=cache:peda...t=clnk&cd=6 With a link to this road tutorial...…
Awesome thanks for your comments guys. I have been bookmarked! Odium, yeah the bottom shots are from the ps2 those are years old, I will brand the images this weekend to make it more clear what you are looking at. Mop, all the work there is mine there are a few misc models that my friend did but 98% of the work in those…
Do you have to stick to plain image maps or can you use procedural textures in your 3d app? I once made a very very crap-tastic lizard man but the slimy speckled phong-e shader I put on it made a world of difference. I think I still have a wip screenshot of somewhere. yip, foud it. See, with some slime and a bit of bump…
[ QUOTE ] I dont have mine yet, but make sure your projector directly supports the resalution the box outputs. Actually, it sounds like it is using the incorrect hz settings. Try looking on how to set the hz to either 50 or 60. The rolling is the same thing that happens when you try to output PAL on an NTSC screen. Is this…
Why do you think people are so mean to you? Do you think you are so unique and special that you are somehow singled out for mean treatment? Here are your problems: -You post new threads that are complete non sequiters, and often in the wrong forum. Your post about the Quake modding tool should have gone in 2D/3D…
I've builded a new machine the past week, Intel Q9550@3,8GHZ CM 690 Noctua NH-C12P <--- very cool and quiet, 39ºC idle ^^ at 3,8Ghz!!, great at renderings. 4GB Ram DDR2 800mhz Corsair CL4 Asus P5Q 2x HD 640GB seagate barracuda 7200.11