You probably want to use the UVW map modifier rather than unwrap for that. UVW map is mostly for projection work (box, planar, sphere, cylindrical, etc), which then can be followed up with uvw unwrap if needed. If you're using uvw unwrap you can always "flatten mapping" by a certain angle if you're really stuck and weld…
Are you talking about bezier handles on curves? You can switch biped to Euler mode but like Monster and I talked about, it comes at a price and often isn't worth it. The official documentation for Biped Euler/Quaternion is pretty through but doesn't discuss the potential pit falls...…
I just found a better answer. I too wanted to call a function from the UI. You need to pre-initialize any function you want to call from the UI. This allows the script to access a function that is not yet defined. Similar to the following article.…
The obvious answer is to flip the face normals then export again. The why of it is likely that the normals are flipped in max to begin with due to some quirk of the creation. Max doesn't default to enabling backface culling. select an object and right click, go to object properties, and select "backface cull" and see if…
I used an Intel GPU for a while about 3 years ago with an i5-4670 CPU, and it had basically identical performance to a Geforce 650. Not amazing performance, but not too bad either. For LODs (not counting UVs) here's a rough example based on your mesh of how you might go about it:…
My rigs brand new (i5, 8GB ram. 460GTX, WIN7) using Maya2012 64bit. I doubt its Ram or driver issue. It can handle huge scenes but as I say even on the simplest model merging verts is a dodgy business. The biggest headache I've had is combining meshes and merging the verts at seams. Non-manifold geo! WHY???!!! wtf is it.?…
this interests me, but i am not able to help you. i guess you googled already, but i found these two interesting: http://forums.creativecow.net/thread/3/887827 http://forums.adobe.com/message/4606652
seriously PyrZern, you must be new at this. No one cares if this company or team comes from Vietnam, as I stated before. If you're placing a job posting on an international forum, expect to pay international rates. Please explain to me the logic in this. Maya subscription will cost an animator/artist - $1470 Annual…
xref is the term to look for in max: http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-F9CE15BD-FD57-4671-8F3A-8E742B766555-htm.html