If I had to guess, I'd say it's because zbrush uses whatever level of subdivision for the bake that you tell it to, unlike a standard 3d application which let you specify a different mesh for the high/low versions. This isn't a problem if you plan on using the lowest level of subdivision for the final mesh, but it becomes…
Asherr - You have goooood taste! :D acc - Mmmm Bayonetta Soundtrack :) :) The best game with the best soundtrack ever (...imo...): FFVI! [ame] http://www.youtube.com/watch?v=338clo2NOLI[/ame] [ame]http://www.youtube.com/watch?v=Po73U0G7X9Q[/ame] (Come on, it was an ACTUAL in-game Opera! How could the music not be…
Why would you get an smartphone, when you could get a Nokia 3310 that does connection and power management better then any iPhone or droid device... you can even run it over with a tank and it will still work....
never been to sweden, so maybe you all build stuff different then what we do here in the US... Do you have reference you're going from? Why not try and get some real life factory, nuclear plant reference and add your own spin fromt there. the colors, shapes don't really feel industrial to me, more like some alien factory.…
They have terrain shaders that look really nice, although they currently don't have any great cubemap blending solutions or projection correction for cube maps, they are working on it. [ame=" https://www.youtube.com/watch?v=m3zCzTMKwao"]Skyshop Tutorial | Terrain & Vegetation Shaders - YouTube[/ame] Here's what it should…
Thanks Visceral, I'm still trying to settle for a final polycount on it. Right now it's at 10885 tris (excluding the highpoly pieces). The armor is at about 800 The tower is at about 1200, including the gun The body is roughly at about 1000 Each Track is at about 3300, so totaling ~6600. Now this seems to be the biggest…
I usually mail hundreds of sites when I release a new app. 'tis the only way. Heres a video of the new water shader in motion, really hope Apple approve it before the holiday starts (iTunes doesn't take submissions from 22nd till 29th) http://vimeo.com/33961381
You mean this? http://download.autodesk.com/us/3dsmax/2012tutorials/index.html?url=files/GUID-708E3CF3-33ED-4C83-BBD4-7DCB9109DDA0.htm,topicNumber=d29e29149 I know that , but I do not know how to make it so that it retains the same colors of my textures and not alter them due to the default renderer in 3dsmax