Blimps eh. After all the hoo-ha on the website, I thought this'd be something a bit more new and exciting, but at least it looks it'll make up the complete redundancy of Bioshock 2. Lots of info here too. http://au.pc.ign.com/articles/111/1111864p1.html
I'm the guy who has faithfully recreated from scratch a Resident Evil engine (look for Squeeze Bomb, it's easy to find) for the Biohazard 1.5 completion project. Poke me if you need any suggestions on how to achieve a good degree of fidelty for original feeling & mechanics.
WOW. Amazing similarity! Well done sir! My only crit would actually be that the leather jacket is lacking some material definition. It doesn't read as leather 110%. An i think that the pants need some fabric details to. I read it as kinda blurry. Great job! :)
I still remember the good old days of CS 1.5 when everyone I knew was crazy about the game! It was like a revolution, all computer gaming clubs in town were filled with people (high school kids mostly but lots of adults as well). It will never be the same.
My girlfriend is not an artistic person nor a videogame player, although the Wii has her coming around. She supports me 110% at what I do and laughs at my extreme nerdiness. It's a great thing really and one of the reasons why I love her so.
wow, there are a few unopened Intuos3's for 125 bid, 150 buy it now. But was there really much difference between 2-3 as there was between 1-2? I think intuos 2 is your best bet at this point, probably get a good size for a really cheap price.
https://www.youtube.com/watch?v=rrWGJ1hs3oo&t=105s Great plugin! Where is 'contain'? I see information about stashes but wondering where that menu at 1:42 is. Also cant find the feature in the sidebar. version 0.7.2 Ah bottom left of the viewport.
How can i export blendshapes from zbrush as a video ? i know about "movie" option in zbrush for recording a video or timelapse, but is there any way to animate this in zb? or maybe in maya? like this: https://cdna.artstation.com/p/assets/images/images/015/101/352/original/izabela-poznanska-mouthfunnel.gif?1547058850
There's definitely some lighting work to be tightened up. My take on it is that you're introducing too many colors. It's a bit unfocused. There is so much awesome art on this that the lighting needs to be there too. It's 98% of the way there. It's also 135% Bioshock vibe which is working really well.
Mr.Kite did a really good job of creating multi-armed anatomy. http://www.gameartisans.org/forums/showpost.php?p=36275&postcount=110 Dude rules. Arm usually starts with the pectoral, and ends with a latissimus dorsi. Try to incorperate those into your anatomical design.