An illustration of why ao should not be done on Diffuse textures... From Zap Anderson's The Joy of a little "Ambience" http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html
Hi, i created a new website for texture and modeling reference images, especially for VFX, gaming and concept artists. With more than 50 000 pics for your private and commercial work: www.texturepilot.com Regards, Karolin
enemies that take 10 000 rounds to finish off. thank you COD4 for killing this. skyscraper sized monsters that wait patiently for you to shoot them at their weakspots.
Mik, I was working in Maya, sorry for not mentioning it. I ended up using the following link, got it working. The link is made for Maya 2008 but works well.
Borderlands and Prince of Persia (2008) were some of the first to explore some more creative art styles. Borderlands was sketch inspired, PoP was paint/water-colors.
I have version 002 --> https://drive.google.com/file/d/0B2LlOo3bxGqNdk11djJ4Q2xVV00/view?usp=sharing&resourcekey=0-P2Bklxu_oEMiDv7OQf-zFw (new link should work)
the shrink to the reference model is probably the usefull part wich sems interesting , I will give a try ... but I read is for max 2008 and 2009 , woudl work with 2011?
i am quoting this post because it contains a very very high level of truthiness. tf2 was a fantastic game in 2008, and it's really unfortunate that it turned into what it is now.