Hello fellow polycounters! It’s been a while! As many of you know I recently relocated for a new job to Washington state (which has been nothing short of awesome, great place to be and live.) Anywho, for those of you who don’t know I was recently employed by Digini, the creators of Blade3D - A new game engine that has…
Epic has just released the UDK's April Beta. Check out some of the new goodies after the jump! Epic has released the April beta for the Unreal Development Kit - Epic's free-to-use editor and content creator. It hosts a bevy of changes to the tool set so be sure to familiarize yourself with them before jumping in. Unreal…
That would be a neat idea, actually. A CTF level with the Vortex Rikers crashed in the center. A path around, through, and over the ship to add options for flag carriers...
After more than an hour of frustration I fixed it by connecting two vertices, then connecting edges, chamfering and deleting a vertix which wasn't doing anything.
I have seen this concept somewhere. It looks banging. I'm liking the brick coming out from under the wall on the bridge and on the walls. Is that textured or virtex painted?
since this is REALLY early, and since a few dreadnaughts have been showing up... mind making this a forge world based dreddy? :) Or a old Verterable dred' http://www.forgeworld.co.uk/acatalog/SPACE_MARINE_DREADNOUGHTS.html
Here's my work for the ultimate attack Like I said before, he hit the ground and create a "sand vortex". Still in blocking linear! One version with sand and two others without.
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…