I like the mood you are starting to get. The lights are reading way too hot at their source though. When you get to it later you can add more interest in the long views to break up the scene. Perhaps some additional vegetation, broken rock, maybe even some detroyed statues that time or battle has affected. Instead of just…
<updates> MOAR moss! New hanging vines for the cave entrance, now i have a good separation between the kelp, seaweed and the rest of the vegetation. Added some more greybox story props to get an idea of the variety of props i'm gonna need. (a lot) Implemented a light function to simulate clouds blocking light dynamically,…
Just did a presentation of the game today and a little movie is up. I'm gonna stop stealing your thread now :D U can find the thread about the game here http://boards.polycount.net/showthread.php?t=68463 I think you really could benefit from adding some resolution to those tree/leaf textures and maby ad some more different…
I suppose it's partly the shading. It might also just be the lighting setup. The leaf textures themselves are also not on par with the quality of the rest of the vegetation. Would you mind posting the texture sheet for the leaves? Take a look at this. I would define the leaves more individually on the texture sheet (You…
thank u for ur reply and feedback i agree with what u both said and that's already in my mind i'm gonna add some markets , advertisments ,maybe some trash in the corners and a dumpster ... etc but for now it's just a basic modeling i want to add some vehicles but i don't have much time to create them so maybe i'll download…
main building base texture done , later i will use vert paint and decals to make it more interesting i will now for a change start working on cliffs and vegetation later i will work on interior and background building. Also i did a quick bake with directional light with 0.5 intensity and skylight with also low intensity ,…
no i was just curious to see what were peoples way of doing things and if there is a different workflow i could try that might be faster :) yeah i do roughly about the same, although for a current project i tried to bash out all the UV'ing today, about 5 hours straight so far, although metaphorically it feels like eating…
Saw it on the 26th in 3D. Apart from (surprise, surprise) being generally amazed and all, what i liked most was the detail of all the vegetation and the mood of the forest which was especially beautiful with lightning comming from below at many scenes. Pandora really was a total paradise and so very alive. I also found the…
seconded. pain a l'ancienne has to be my favorite. im not a fan of most highly processed food (most, not all) and thus like to cook properly - even if its just to throw a few vegetables and protein into a pan and see what i end up with. i also like to cook fairly fancy stuff. tomorrow its time for a mieral duck (which im…
Hello, Rob. I have seen your portfolio and I want to say that I'm impressed. I love your Surge Head and I would like to invite you to the team. Currently we are working on a 3d sci-fi survival game where you will be needed to model vegetation, animals, weapons, player hands. Well a lot of exciting work. You will work for…