4.06 ? https://polycount.com/discussion/233691/toolbag-4-06-is-out-now-improved-usd-file-support-object-presets-new-documentation-more#latest - guess i read it wrong read to me that you wanted to get 4.05 not 4.06 if you meant that.
Thanks! I will try :) I just keep redesigning things, but I will stop now and try to set up a webshop. In the latest iteration I was exploring different backgrounds, to make them more relevant to the trains.
Apart from a few new-gen games utilizing the latest technology, I think most IPs utilize a graphic trend that could be done with hardare made 10 years ago. Like 'borderlands-styled' games getting replaced by 'studio ghibli' style games and now by 'comic book' style games. AI cannot predict that, but if you feed the…
I will :) Because we are now sort of getting some where! Ok so I have 2 tests, one is this building made up of tiny objects so lets say 6 different types of them that are instanced to form one building. These objects all contain the same 1024x2048 texture and I did some "Smart UV Mapping" to make them all fit together and…
well if its an rts I assume the units are rather small ? think of average pixel area your unit will take on the screen and what your "targeted" screenres is (like 1200x1k..) it makes no sense that your textures are much bigger than the number of pixels they normally use on the screen. and about graphics, I wouldnt worry so…
Hehe quite the neverending subject huh ? Tried alot of them also! But I must state first that I don't care about the model being displayed in fancy 3D; painting in Photoshop on a screenshot that get re-projected on the final model is my thing, plus even the fancy 3d based paiting apps need to do such an operation…
Hey buddy, good to see you got your website up. I think one of the biggest issues right now that i can see... is your header states you as "some artist"... which is what? Character artist, prop artist? There may be an inside joke there, but most of the people who will view your site won't get it... and usually... if you…