[ QUOTE ] The GS is a buget card, thats why dude. Its cheap for a reason. It scored so bad in some mags that they had to put a "N/A" onthe frame rate, even in games like NFS:MW. [/ QUOTE ] Do you have any idea what you are really talking about? The 6800GS got very high marks. Especially when overclocked. Just from one of…
finally got the time (and the spine) to sit down with this and play the first three chapters... i agree with you hands down, Soul. it's a really remarkable game that speaks to an incredible amount of polish in both the art but also the game it so wonderfully highlights. splattering heads has seldom been quite so enjoyable.…
First off, congrats on getting a model, uv, and normals together. It is a good amount of technical work and is pretty satisfying to complete. I should warn that I ended up writing an obscene amount, far more than I would have expected. Maybe it should go in a separate thread, I almost feel bad for posting it here--as…
To put things in perspective, that's two days more compensation for any crunch period than we get (I do however at least get food if working past a certain amount of daily hours, but that's a national law). If you're salaried rather than paid by the hour, it is not unusual to recieve no compensation at all. I worked two…
Yup. I find myself only playing games at their release (probably how Destiny will be when released, and how I was with killzone shadowfall... both amazing games IMO but found myself wanting to get away from the electronics more than playing) and mainly only those I am super hyped on. If I am even slightly deterred, I will…
The materials are pretty well defined up close but when you pull back and look at the whole object, they seem high-frequency and repetitive. There's a good amount of very fine detail, but little variation at a larger scale. Especially for a weapon that has a good amount of scratches and dust accumulated, there should be…
Smirnoffka Well the finger it self is only a simple 4 sided geo to reduce the amount of poly in the forearm. If I add more geo in that area I'm afraid the poly flow from the hand to the forearm will looks bad. A quick update based on Prophecies's comment on the head's material. It suppose to be a soft/ fluffy kinda…
Well if you're gonna work in zbrush even the A mesh won't work well for you. You want to have an even density of polygons on your mesh, that way you'll have the same amount of detail to work with everywhere. In the case of your A mesh you'll have to add tons of subdivision to add detail to the bottom part (left side) of…
Check out the wiki page about topology best practices. Your model is not constructed efficiently. This is 101 stuff too broad to give a specific answer. About the tri count -- think about it more in terms of what is the minimum amount of resolution you need to get the quality goal you've set. With the amount of resolution…
Matroskin: The transparency is there. What could be not causing the transparency is the amount of planes I'm using to try to get show volume. I could remove half the planes and test it out just to be sure. I think i know what you're getting at with the perpendicular branches. Will work on. As for your example, that would…