I am sorry you are experiencing this so often. To solve it you can reload PolyUnwrapper from the Utility panel, which is much faster than restarting Max, but you should not need to reinstall PolyUnwrapper. In the Utility panel, just click on the MAXScript button, there you will have a dropdown menu from where you can open…
Also, the three options for the final choice were in place for a long time, they didn't come up with it because of a rush, it was the plan all along. Now for something else... what's everyone's favorite weapon loadout? On my first playthrough I used an Infiltrator and I've found that I really liked the Raptor sniper rifle…
I had problems with quixel suite v1.8 for both windows 7 and 8 on photoshop cs6. Problems were tolerable at first but in some cases it makes it impossible to get anything done with the amount of crashes I was getting when tweaking the masks and 3DO not updating the changes in my map despite reloading. Some objects were not…
Yep... that's a weird smashup of a catapult and a trebuchet, pretty much what you would expect from orcs, lol. They pretty much took the worst pieces of each design, but it could look pretty bad ass... Catapults don't use weights, and trebuchets have slings not buckets, thats where most of its power comes from. Trebuchets…
Sorry havnt posted, still been trying to figure this out! Im starting to wonder if it's something to do with 3point or max in general. The gamma thing didn't work, I have also tried saving as different filetypes, and nothing. However, I loaded the model into marmoset and there seems to be no problem. I have modified the…
if it does anything but simply move then it's not a valid target. usually cos the vertex order has gotten screwed. if that's the case you're basically shafted. if its just moving.. first make sure the morpher is set to automatically reload targets or none of the following will have any effect make sure the pivots on all…
Ok, comment time. To complement Gauss, I've noticed a few other things that can make your firearm more realistic. First is that your feeding chamber is to far back for a magazine loaded pistol. Your pistol grip itself isn't wide enough, even for a single stacking magazine. Also the absence of feeding ramp into the bullet…
Doh - guess they fixed it so you can't just link to the file page. Bummer. Navigate through http://sourceforge.net/projects/bloodfrontier/ instead. Screens: http://i37.tinypic.com/14wr31z.jpg http://i37.tinypic.com/2ir6b14.jpg http://i38.tinypic.com/16bzmmc.jpg http://i36.tinypic.com/2h7nayu.jpg And at about 140 megs, it…
Woops Gok thanks for the ingame use question... I totally forgot to mention that Yes it's more than planned, the model proportions are actually fitted to the doom3 default rig to make the export process a smoother ride. And I've been learning the assets management side of doom3 recently to be up to speed : doom3 build-in…
Thanks, I tried lots of stuff, nothing worked. took a break. Started in viewer with spec and matte Ao material. Then add one line at a time to material file and kept reloading lexi view. No probs, I have colors. Though my AO doesn't seem to show through the colors. I did figure out that I can have a mask work in both…