OK I appreciate a lot of people here a not freelance, although I am. And at the moment I am having trouble with a client. Basically they keep changing the style or animations of characters I am working on, no knowing how freaking long it takes to actually do these things. Then everyone shits on me from a great height…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
I ended up going back to Corona, I wasn't able to iterate as quickly as I wanted with Arnold and the new physical materials work great for my painter workflow. As I started to work on the textures I quickly realized I didn't have a good idea of how the final scene is going to look and I knew I was going to run into an area…
Dash: Quick motions are hard because you have to use every single frame in a very smart way. Right now you have quite a few frames that are almost the same as the last, and then the next frame will be a huge change. Use every frame 100%. To me this mean choosing what you want the player to focus on/see. You may want to…
LRoy: Thank you, I'll definitelly give that tool a go, it sounds very useful huffer: Thanks a lot for the link! Going to look into it right away! throttlekitty: I saw this in a video once I think, but it was in max. I'll have a look at it soon. AlecMoody: Thanks for the reply! First of all, your tank is the reason why I…
Love my pencils. Honestly, for quick studies and sketches I use a normal pencil(the non mechanical) in 2B, sometimes I use it up to 4B. It's great for putting down large areas of shading due to the softness and width of the nib, as it gets round quickly as it's so soft. After I've got my idea's sketched out, then i either…
Great! Keep using wings3d then! It's a good program, and you can't beat free. Giving credit for a feature that (I'd bet money) was more than likely conceived beyond even the limited development personnel and R&D efforts behind Wings3d is beside the point though. 'Originality' is a nebulous concept when the app in question…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey PolyHertz! Thanks for the reply, that stuff is gorgeous! I agree entirely about mixing 3D and pixel art. Something about it is really interesting. That's part of what I'm playing with in my latest project. Also the term "Shovelware" is great. I think your theory about consumers associating quickly made junk with pixel…