Hi, I appeared once a while ago and promptly dissapeared, i've not had easy internet access until recently getting broadband installed in my flat, so I hope to get more involved with polycount as it kicks ass. I'm hoping for some feedback on this model for my final year animation at uni (computer arts, dundee). Im dying to…
Okay. Hmm, interesting. I mean, it could be why it was approached differently for the Doom Eternal version. I'm very curious to hear from Jason and find out a bit more about these details and his approach. Those shapes in red are what I'm seeing in the Doom 2016 one. Though I guess the bottom row of stacked shapes aren't…
So a little update for this project. I've been busy in the Blueprint System of Unreal 4 to create a system that will allow me to generate buildings and gives me the freedom to choose the style, height and pieces. So again, thanks to a lot of Youtube Tutorials i've managed to get something to work. Currently this blueprint…
So here is my mood-board so far. I like the large staircase up to the front door, as well as the balcony above the front door. Let me know what you think.
The way i see it demon is the same way i see the playboy mansion,if they dont let you in through the front door take the service door and work your way to where you wanna be.
It's definitely better! I think I would add even more bricks to the door frame. From your last screenshot, the side of the door arc still seems rather flat.
This should also be illegal - it's basically unsolicited predatory behaviour, much like those door to door sellers who target the elderly / vulnerable and pressure-sell them shit they never needed.
Yeah, I've heard nothing but trouble about these people - up to and including a story where someone from their company went door-to-door at my friend's *house* to try and sell the course to them. It's a scam, in short.
liking the textures! I would agree that the door frames is nearing that wall quite closely. It's as if it's compromising the structural integrity of the wall itself. Play about with centralizing the door and steps slightly, it might work out for ya.
I fixed the double door issue with elevators this evening. There are a few polish bugs such as showing the correct level numbers in the elevator and auto-opening the door on arrival but I'll leave that for later. It can as always be played HERE