There will be a campaign like in other multiplayer games like Borderlands or Destiny but that is not our primary focus at this point. Update on development: The original plan was to launch Our Ghosts of War at a retail price of $39.99 in Early Access and deliver enough content (including a campaign) to warrant an…
Perhaps post your reference photo's? All the photo's I see in image search have a more tubular frame, not flat as in yours. ^ from: http://www.flickr.com/photos/rud66/5922492160/ for more reference of the bike (if you don't already have this bookmarked)
A Super Update. [ame=" https://www.youtube.com/watch?v=hCwSIY0EsrM&feature=channel_video_title"]iPiSoft Basic Dual Kinect Sensor Cameras Demonstration Truebones - YouTube[/ame] Check out this Video in HD folks. Let me know what you think of this update. Here it shows me using a 180 degree calibration of 2 kinect sensor…
I am taking a closer look at the GPU ram here, and it does look like the trouble textures are higher in ram. The biggest being around 590. I find it strange that if I move that texture to the top of the stack, it's mem usage goes down to 450. I'm unfamiliar with the gigatexel engine. Would that help?
Gargh, pet peeve #596075-d2 Tell that to an author. The written word was around as a form of self expression long before the internet. Show people dedication and passion for your craft and you'll get emails....
Im not sure but I think one guy on cgsociety seems to be using mental ray in maya(no gi or ao just normal lights) instead just so that he can avoid these kind of issues http://forums.cgsociety.org/showthread.php?f=234&t=598732 As you can see from his results it doesnt quite look the same as a viewport render :P
Dump-frames was mentioned before UT3 was released, but I'm not sure if it was ever added in the final release of the game. I know Crysis has the feature, but UT3's whole demo-recording and other features are not working as many hoped. There's been a bit of discussion on demo-recording/dumping-frames, etc. on various UT…