Hey there! I'm ( yet again ) looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art…
To be honest, my first impression is rather negative and leaves me slightly suspicious. As inevitable some of this might seem and while it might come from a good place, this kind of feels like an attempt to normalize AI for artists who might fully reject or boycott it otherwise (whether that's sustainable is a different…
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
The Technical Talk forum is expanding here at Polycount. We're adding 2 new sub-forums based around our 2 most popular engines of topic: The Unreal Development Kit and Crytek Sandbox. Click on through for more information. Just who do we think we are getting more organized!? I know right! Ugh. One of the new changes that…
It's a little weird.. I have this shader up that uses channels 1 and 2. If I UV Map on channel 2, it shows up working fine in my shader. If I try to unwrap, and go to channel 2, it resets the UVs back to use channel 1... it's very odd.
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Hello there, I am having some issues here with shadows and lightmapping. Im not sure what is going on and it is very frustrating. With that said, Im having issues with shadows bleeding through the wall. Ill post up a series of photos maybe this will help you understand. I have tried to work on this for over 2 days now…
so i struggled for a few days to make this work, but came up with a novel solution if your 2 rigs match quite well, then it s just a case of making sure that the rotations match reasonably well. BUT the problem comes when the 2 rigs are pretty different. maybe the forearm is much longer or shorter for example. maybe you…
For the top concept, it's really gorgeous. I love that it's refined but is so expressive and painterly. My main critique is I don't know where to look. You have 2 opposite directions. The skull is looking right, the guy is looking left. Its a little jarring along with all the glass thrown around at first. The "veins" for…
How to assign a duplicated material to an object. (blender 2.8). I have 2 light Planes named : 1 and 2. I made a emissive material (m1) and assigned it to 1. Then II duplicated this material (m1), but I cant rename it to m2. Neither can i figure out how to assign it to - light plane number 2. Already googled. still cant…