In your screenshot, the max render time is set to 10s, that's probably why your GPU goes back to 0, but you got 114 iterations in 10s, so the GPU is definitely used. For the larger scene it's hard to say without seeing a log file.
Wow, looks like you can order the Stadia already, so cheap as well! £119 I would love to be a fly on the wall in the Sony and Microsoft offices, I bet the statisticians are crunching numbers on overdrive today. https://store.google.com/product/stadia_games
yeah, it really depends on your engine and pov ingame, often you have to 'cheat' to get the right look. I think someone mentioned regarding using UDK in their game, that they had to make all objects 110% in size, to make it look right.
Tried to watch this because David Tennant, got like 1.5 episodes in and had to shut it off. It's painfully slow and the writing is soap-opera bad. Is this one of those you have to be a fan of the comics to enjoy it situations? Does the writing get better later on?
i was mostly going off the top of my head... USA MLRS, Humvees, M-113s, Avengers, Patriots EU land rovers, saracens, crotales it's also missing squad automatic weapons, shoulder-fired SAMs and light anti-tank weapons...
http://pc.ign.com/articles/111/1119514p1.html Kinda funny reading that, cause I inherently play the 'good guy' in games; partly cause it's in my nature, and partly cause I know the 'bad guy role' never is as well designed as it could be.
I haven't been to one of these, but I would argue that the Gnomon workshops are a better value (at $125) with better speakers. Of course, at a Gnomon workshop you won't get to witness Android feel the pain of the earth as he spray paints some chick's boobs.
There are games out there on current-gen consoles that do actually include meshes with as many as a 1.5 million triangles. The caveat is that they are agressively handled with specialist level of detail systems. In this case though, this is a simple case of the author jumping the gun, not doing any research and therefore…
Rigged up an SDK and spent maybe 1.5 hours on this, still messing with the timing since I feel its just a little sluggish. Crits welcome as I want to put this on my reel [ame=" https://www.youtube.com/watch?v=2H1HYYZNf98"]hero runWIP - YouTube[/ame]
Substance Painter 2017 revolutionized and boosted my texturing workflow from 0 to 110! Thanks, Allegorithmic. There no coming back to any old or other workflows. ;) Btw, here's the original thread for this character project of mine: http://polycount.com/discussion/187612/sydney-blackwood-pines-survivor