It only has 16 quads so it is tiny. At res 8 it means a 256x256 lightmap for the terrain of which about 160 pixels would be used for the quads. That is not very sharp, although I would expect to get better results than what you have. You would be better off using a landscape, the old terrain system may no longer be fully…
I dont know what kind of female anatomy you are going for so Im just going to assume its standard pretty girl stuff. Id say your ribcage is too small in height and depth and too pronounced, its like shes holding her breath, rather try use more neutral pose/breathing reference like this bikini model I found on google…
To start of, here are the things I did in 5 months I worked on Age of Wonders 3. I made some time this week to wrap everything up, get screenshots of units I didn't have yet etc. The bigger creatures(like the dragons or the beholder) were made in around 7 workdays. Most of them are 7-11k tris, but the tricount for bigger…
The other thing I thought I'd start with doing is documenting a little of my progress. I started as a 3d artist on forums, so usually I have a WIP thread somewhere I can refer people to. This time I neglected that, so I thought I'd take the chance to show a little of what I have. So for the Drow set, I started with…
Looks about right. Post the normal map. Do you see all those fine ring details in the normal map? I'm assuming no because 512x512 is not enough. Look at your normal map and look at the part where that piece maps to. It will need quite a few pixels to get that much high detail. You posted a pic that is 798 wide, that circle…
I would say to develop more lower polygon characters. Aim to 1000-1500 maybe, There are a lot of mobile companies around. As achillesian said, for AAA games you still need to push your stuff. (anatomy is the main thing that I notice) About your portfolio: Normally when I check someone website I click to open several images…
Hi OP you are a lot like me so my advice is this, please open the weekly hard surface challenge thread, open monthly noob thread and do them. On critique, I feel like you should give up 3D art or have a serious look at what you are doing. You should only be doing weekly hard surface challenges or monthly noob threads. Lets…
Locus and Muzz - I probably should have clarified, I'm not actually developing for the DS, it's for a proprietary Flash 3D engine, I used the DS as an example because the capabilities are almost identical - so very similar polycounts. Of course there are two major differences - everything is done software, and I have much…
Here's the current progress with optimizing. Like a complete pleb I've realised that I've been saving this as my LOD 0.... Do we think that'll make a giant difference. With the last details i need to put in like the chin fashioning i may be pushed right up to my 1500 tri budget. I suppose i could always go over the upper…