@PolyHertz : ok il start building mouvement and animation mechanic and i will test them out..... this an image of Crash Twin Sanity , released on 2004 , still old but not too old what do you think about the techniques used here :
Thanks guys. I'm lucky enough to have two great kids, and got spoiled thoroughly on Sunday. And remember, you're never too old for father's day, so give the old man a call. Happy Fathers day to all PolyDads.
Nice sculpt. I think you met your "old-person-goal" the most on the face and neck-area. The saggy skin on the cheekbones and on sides to the throat look convincing. The torso is just too crisp in addition to it's muscularity to belong to an old man.
10 years is old in gaming years! Older than cats and dogs (and smarter too). I've lurked here more than anything, come here especially when I'm creatively 'down' and never fail to leave with the old spark reignited.
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
While it is quite good in its arts, the rest leave much to be desired. Especially the game design from what little they showed in the video. It looks like a very generic linear storyline. Other than hiding from the police bots, she still has a goal to reach, and that goal can only be reached in a specific way. Unless I am…
I used to paint citadel miniatures when I was younger and since getting into 3D i'm really curious as to how they are actually made? This is both for the old pewter/metal figures and the plastic ones which I think began being made around the mid 80's. Has the production process changed? I know nowadays you have 3d printing…
My profile https://www.artstation.com/artist/veluxdesign And i use 3dsmax and zbrush but i wish to learn more about low poly character for 3dsmax on youtube are some kind of hard techniques or is it me :/ but they are old too much old videos and techniques
I'm not a featured artist in the Recaps or an artist that has been in a project art dump, but I'm in the industry (to one degree or another) and I want to share my experiences. I've worked contracts at Sony Bend and WB Games Turbine, and freelance for Human Head and a host of small iOS and non game studios. I'm just going…
@rexo12 Ooooo true it probably would be easier to just make a height map for some of these more complicated shapes. Wonder how well they'd work with such a small texture size 🤔 @iam717 Yeah definitely agree, think I've been staring at it too long to notice. I've got space on the sheet to break it up, will definitely fiddle…